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Cake day: July 2nd, 2023

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  • Cv1 was significantly more expensive than a Quest 2. Like, double the price. Even Quest 3 is cheaper, assuming you want the best version of Quest 3.

    A rift cv1 nowadays would be a pretty bad deal even if you got it for free.

    Could you imagine someone getting a 10 year old cellphone?

    What about someone getting a 10 year old cellphone 10 years ago, like, the first smartphone, when everyone else was using an iphone 8 or galaxy s8.

    That is the era VR was in 10 years ago. CV1 was fine back then. But it is caveman VR now.



  • Yeah, you actually see MAGA hats in public here in Alberta. There is absolutely a recent push of foreign influence, but there was already momentum before the push. Hard to say now how much of that previous momentum was an old push, and how much it grew naturally. The only concrete thing I have ever seen them point at is equalisation payments, and they misunderstand them. Otherwise they think our oil should be worth more than it is, or respected more or something. But also that it should be only Alberta’s oil and not help anyone else. “If they wanted part of our prosperity, they should have had their own oil”, or something.

    Basically, it’s just selfish greed all the way down, and some disillusion as to what we even have.





  • Hmm, is the implication that they brought the ladder up to a lower slanted roof to get up to this one? And then once they got off the ladder, it started enough of a wobble to make it “walk” all the way down the slope of the lower roof? Using the ladder while it was already on a slope would have been a pretty bad idea if so. Especially alone, and already up one roof level.







  • A transparent display is necessary for glasses based AR. The parts where stuff is displayed obviously aren’t transparent, but when a pixel is off, the screen is transparent in that spot. There have been transparent displays for decades, and smart glasses for at least 5 years, but AR glasses are relatively new, yes. Smart glasses and AR glasses look relatively similar to regular glasses. AR glasses are a little more obvious when they are being actively used, as other people can see the section that isn’t transparent. But smart glasses don’t have the capability of advanced graphics and are more like a heads up display.

    https://youtu.be/gElClXpg4J0?t=2m44s This is a partially pre-staged demo of the ones google is doing, but it does at least show the look of the glasses. And metas second gen ones after orion have slimmed down a bit too. What I have seen of apples looks like they are also going to be pretty slim. But I haven’t seen anything past concept stage yet for them, so hard to say how close they’ll get to what they are aiming for in the concept.


  • Yeah, I remember the first time I tried archery in a VR game. I sucked so bad. But I kept going for 10 hours anyway. I still sucked so bad… but then I went to bed and woke up in the morning and it had all sunk in while I slept. I was immediately pretty good at it then, literally over night. But I had to put in the 10 hours of sucking. Hard to do. I have now put about 100 hours into that character and I pretty much never miss a shot within 50 meters.

    Other skills take way longer. Archery in VR limits alot of variables, no draw weight, the arrow knocks to the same place every time, and the string draws to a fixed max pull back distance. So every shot is the same power level and the arrow flies out at exactly the same horizontal and vertical offset. So it’s actually a pretty relatively easy skill to pick up.



  • Oh yeah, for sure. The rift was great for it’s time, but it is straight up comparitively garbage compared to what is out now. Wireless is now even more stable than the rift was at tracking, and the screens are so high res and they can decode at such speed that a wireless feed is almost as low latency and is much higher fidelity than what the Rift could do. There are still wired headsets that would be more clear nowadays, but with Virtual Desktop, the downsides to streaming wirelessly are pretty minimal.

    Definitely get a demo of a Quest 3 if you can, or better. Though keep in mind the 3s isn’t better, despite being newer, it is “s” in the same sense that smart phones tend to use it, it’s a newer generation, but a cheaper lower end headset. A really good value. But it doesn’t have pancake lenses, the most important part of the Quest 3, and clearly most expensive part, lol.

    Wireless headsets can just be used anywhere, especially when you are in AR mode or playing something mixed reality. But they are still at their best when using your computer through them. Although, you don’t have to. Their standalone games are basically xbox 360/PS3 level graphics, not amazing, but not really a problem. Most of what graphics have advanced by since then is just less “faking” stuff to look almost exactly right anyway and more rendering it in insanely computationally demanding ways to make it look 10% more right.

    With Virtual Desktop, my computer is now in every room of my house, including the ones where I get to lay back in a recliner. And my computer is also at all my friends and family’s houses. And with cell-phone tethering, it can be on a bus, or a hotel room where I don’t want to use their wi-fi. Sometimes the cell connection is bad enough that I have to lower the resolution or framerate, but often times 4k 120hz is still viable on cell. Just has a bit more latency, so some game types are contraindicated. A 4k 120hz stream only needs about 25mbit to be clear enough to be worth using over a lower resolution or framerate. And cell latency can be as low as 5ms nowadays. 4g could only go as low as 200ms, 5g can theoretically go as low as 1ms, but obviously in practice that is almost impossible.




  • If you tried on anything lower than a Quest 3 with Virtual Desktop, you were right.

    Quest 3 was the first VR headset to make virtual screens worth it. The clarity of pancake lenses cannot be overstated. The Quest pro technically had them too, but it wasn’t quite good enough in some of the other aspects.

    A Quest 3 with Virtual Desktop has replaced my TV and monitor because it was an upgrade to both. Even if all I did was placed those screens statically exactly where they used to be in real life. But of course, they can be anywhere, any size. The screens are 4k 120hz, good enough for pretty much anything. Once you get to about 80 degrees field of view, every pixel of a 4k 60hz signal can be temporally represented. Your head micromoves enough that you aren’t missing any detail between each frame of the reference taking up two of the headsets frames. And when playing a game in actual 120 fps, you won’t notice that you aren’t seeing every single pixel directly physically represented every single frame, it looks good. Worth doing. 4k still looks much nicer than 1440p, which can be fully properly represented at that size and framerate.

    Using anything other than Virtual Desktop, there is no need to set a monitor any higher than 1080p since they can’t even draw that well enough to be properly represented. Virtual desktop is the only one that uses timewarp layers. If you were around for Carmack, you’ll know that was always his first advice to every piece of VR software he reviewed, “please use timewarp layers for anything you want to look clear face-on” it’s a huge difference.