

@[email protected] have you heard of NixOS? If you’d become a contributor with these bitesized posts that you’re doing you’d be increasing the repeatability of your work immensely.
No pressure. Just doing some evangelization 🙂
This is a mystery you don’t want to solve.
@[email protected] have you heard of NixOS? If you’d become a contributor with these bitesized posts that you’re doing you’d be increasing the repeatability of your work immensely.
No pressure. Just doing some evangelization 🙂
‘The endgame’ really only started to become a thing with te launch of live service games. Or more specifically at that time, MMO games.
There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then ‘ended the game’.
With game backlogs also having become a thing, I’m fine with playing a game like this, enjoying it while I am working through it, and then moving on to the next thing.
And I just noticed the speedometer actually works when using the phone screen, but it doesn’t show (in my case) on the Android Auto screen.
Will keep contributing as much as possible!
Perhaps not all all regions have that metadata available on OpenStreetMaps?
I recently settled on https://organicmaps.app/ as my navigation app.
It’s Open Source, uses OpenStreetMaps, works quite well on its own, and can (if downloaded through Google Play) even be used with Android Auto.
The only thing it misses, to my personal preference, is a live speedometer based off of GPS speed and local road speed limit indications.
Otherwise it fits the shift away from a proprietary software dominated market perfectly.
Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that’s been here for decades with no end in sight.
Endgame however, not always required.